Paladins, the hero shooter video game by Hi-Rez studios was launched for early access on steam since september 2016, and now it is announced to be out of beta on 8 may! To celebrate the official launch of Paladins, player will be able to enjoy 2 weeks of great in-game events as well as getting free Crystals.
Those who have played the beta (or log in the game before the launch day) will be rewarded 200 Crystals and a special Beta Avatar for free, so make sure you log in the game from 8 – 31 May to claim your rewards. All Champions are unlocked now (until 7 May) for you to try out your favourite heroes too.
Also, the developer will be holding a day-long stream on the launch day with a bunch of contests, broadcasts, giveaways, in-game events and more going live through the month. You can follow their social media such as Facebook and Twitter for the updates!
aladins provides various characters, called Champions, for the players to choose during their gaming sessions. Each of these Champions falls into one of the following categories: Front Line, Damage, Support, and Flank. Being a team-based shooter, players must rely on strategy, character knowledge, coordination, and teamwork in order to attain victory. Players may use VGS, along with text and voice chat to communicate. A good team will have a balanced choice of classes that will support each other during the game.
- Front Line: Heroes who serve as the anchor of the team, holding the front and protecting their allies. With high health pools and shielding capabilities, Front Line champions excel at blocking enemy fire and disrupting enemy objective captures.
- Damage: Heroes who possess reliable and consistent damage outputs or large burst damage potential. Their damage, coupled with average health pools and decent mobility, make Damage champions ideal for skirmishes and extended firefights.
- Support: Champions with high utility and healing abilities, the backbone of any team. Due to their healing capabilities that keep their allies in the fight, Support champions are invaluable allies.
- Flank: Champions who excel at traversing the battlefield and getting behind enemy lines, eliminating vulnerable key targets. While most Flank heroes are relatively frail, having lower health pools than any other role, their excellent mobility and self-sustain provide them with the means of escape and survival.
There are 36 champions in Paladins, 8 of which are available from the start for new players to choose between. Additionally, 4 champions are also temporarily accessible for free on a two-week rotation. Players can permanently acquire additional champions through purchases using in-game currency. More champions are slated for release in 2018.
There are different gameplay modes for Paladins:
- Siege: The ‘main’ Paladins game mode, two teams race against each other to capture the map’s central capture point and, if successful, push a payload that spawns from it to the enemy base. Each successful push or capture grants one point. The first team to four points wins the game.
- Onslaught: Teams battle over a large combat area in an attempt to take point control and earn points. Along with holding an uncontested presence on the control point, slaying enemy players also scores points for the team, akin to a team deathmatch. Killing an enemy scores the team 5 points, while holding control over the combat area earns the team 1 point per second. The first team to reach 400 points or the team with the most points after 10 minutes wins the game.
- Team Deathmatch: A classic game mode in most first-person shooter games, where two teams fight against each other to score kills. The first team to 40 kills wins the game. This game mode was introduced in OB 65.
- Test Maps: An additional game mode accessible in the casual section. Players can play untested maps that may be implemented into the game and give their rating for the map. The objective for test maps for Siege and Team Deathmatch, and the maps available are rotated every major patch. This mode was no longer available, but it is unsure when this change occurred due to the patch notes not revealing this information.
- Payload: Was about attacking team is tasked with escorting a payload through an extended railroad track to push it as far as they can, or to the end goal, while the defending team thwarts their progress. A push is halted if both teams engage in combat near the payload and it slowly moves back if no one on the attacking team is nearby to push it, though push progress the team has accumulated is not lost. Once time runs out or if the payload is pushed to the destination, teams switch attack/defense roles. The winner is determined by the team that pushes the payload the furthest, with the attacking team setting the bar in the first round. If the attacking team in the second round are able to push the payload the same distance as the first team, the second wins the game. This game mode was removed in OB 65 and replaced by Team Deathmatch.
- Survival: Teams try to outlast each other on a relatively small map with no respawning until the next round, all the while avoiding deadly fog that closes in from the outer edges of the map. The fog deals percentage-based damage to a champion’s health and negate all healing while a champion is in it, foiling long-term stall tactics. The fog starts at the edge of the map, which starts closing in after a short delay until it reaches the map’s center, where any surviving champions are forced to battle. To gain points, one team must eliminate the entire enemy team. The first team to five points wins the game. This game mode was removed in OB 52.
- Co-op: A player versus environment game mode, a team of five faces off against an AI-controlled team that possesses extremely large health and high damaging attacks, as well as modified abilities. The objective in each PvE map varies from capturing an objective in a Siege game (where the mode is simplified so that only capturing the point is necessary) or a Survival game. This game mode was removed in OB 49.
- Paladins: Battleground: Battlegrounds is the first hero shooter battle royale game. Each team will spawn onto a massive map that is 300 times the size of the largest Siege map. The last team of four standing wins, and that is not easy with 100 players. The game is about the survival of the fittest. This mode was briefly tested in early 2018 but was later removed from the game and it was decided that it will be released as a standalone game.